The KAG Handbook
The KAG Handbook contains all the information a new member of KAG needs to get started. It has information on the structure of KAG, the ranks and positions currently in use by KAG, as well as information on how to start a new ship (chapter), recruit new members and build your first uniforms (costumes).
This handbook is dedicated to all the members of the
KLINGON ASSAULT GROUP
who have started a ship and commanded it, bringing glory on themselves, their ship, and the fleets of KAG!
KAG has flourished for over three decades. Its success is largely due to the simplicity of its rules and how they universally apply to all members. There is a good reason for each rule.
The Rules of KAG are:
- Have Fun!
- No Live Steel.
- Do Not Embarrass KAG.
- Make no Treaties or Alliances.
- The Supreme Commander Makes the Rules.
The purpose of KAG is fun. We are not a paramilitary organization, but a club for the mutual enjoyment of the things our members have in common – an enthusiasm and appreciation for Klingons and Star Trek in general.
The interest of Star Trek fans is varied and diverse; costuming, language, music, weapons, charities, craft-making, role-playing, cuisine, and simple camaraderie are some of the many areas of interest that members may share. There is no right way to fun in KAG. While a lot of hard work sometimes goes into the production of the spectacular showmanship KAG is known for, the overall purpose of the club is fun. Simply stated, if you’re not having a good time, you’re not doing it right. KAG is primarily a social group.
No Live Steel
Blade or firearm, real or replica, sharp or blunt, made of steel, aluminum, plastic, wood, resin or any other material… obey the laws of the land and the rules of the convention or other event with regard to your weapons.
Unsafe or irresponsible behavior with weapons is a violation of KAG rules.
- Do not point a weapon of any kind at someone without their permission. An unsharpened blade pointed at a mundane can appear just as much a threat as a sharp one, and a real-looking prop gun (no matter how it is handled) will appear as more of a threat than a toy ray gun.
- Do not unsheathe or wield a real weapon in public. Exception is made for displays and demonstrations sanctioned by the event and within the law.
Live Steel refers to any unsheathed metal or edged weapon. A blade can be prevented from being ‘live’ if it’s ‘peace bonded’, ie: tied into its protective sheath in a way that prevents it from being easily drawn.
The law and convention policy override all other considerations. If convention security wants you to peace-bond, or leave behind, even a plastic knife or gun, do as they require without argument.
If you are breaking the law of the land or convention policy, or handling your weapons in an irresponsible or unsafe way, then you are breaking KAG’s rules and could lead to your dismissal from the club.
Do Not Embarrass KAG
Members should not behave in a manner that dishonors or misrepresents our club, both online and in real life. Don’t speak on behalf of (or misrepresent) more than your authority. Don’t commit crimes while in uniform. (Hey! Just don’t commit crimes, period.) Violating the law in the name of, or under color of, KAG is an embarrassment to KAG and will result in your membership being terminated.
Perhaps the most important aspect of the KAG rule, “Do not Embarrass KAG” is how we interact with other people. Either individually or as a group, either in KAG or out, bigotry is unacceptable. We are, of course, fallible and capable of mistakes of judgment. But a unapologetic pattern of Racism, Sexism, or Bigotry of any kind by a member, either online or in real life, is Embarrassing to KAG, at the least, and may be grounds for expulsion. While people are free to believe what they wish, members should always treat other members as equals and should not allow personal prejudices to influence their attitudes towards others (in the club or non-members). KAG’s Code of Conduct has more details on expected conduct within the club.
Make no Treaties or Alliances
No member of KAG is empowered to sign or verbally commit to any treaty, alliance, or contract that could be taken as binding, legal or otherwise, on the whole club. Signing one’s ship up to participate or assist at an event, for example, is not prohibited by this rule.
The Supreme Commander Makes the Rules
The Supreme Commander is whoever is the current leader of the Klingon Assault Group. There can only ever be one Supreme Commander in KAG at any one time, and only they can make new rules. This is not a club for rule makers and bureaucratic architects. This rule protects the club from unnecessary bureaucracy and keeps the premise of membership very simple.
The Klingon Assault Group is a large and diverse club. The various Fleets and Divisions have some differences in the way they operate according to what works best for them. The rules of KAG serve to bind the club together as a whole. For this reason, they are few and simple, and not to be added to lightly.
Besides KAG’s 5 rules, the club has a number of standards that describe how members should act towards each other and the public, how certain activities take place, and what structures are used within the club.
Code Of Conduct
KAG’s Code of Conduct describes how members should act toward each other, and the public, while performing their duties or acting as a representative of the club. Breaches of this code will lead to a member being warned, with the possibility of expulsion from the group if the behavior continues or worsens. Upholding this code should be considered a priority for all members, but is especially true for senior and commanding officers.
Communicate – Talk or write to your fellow members. Guide new members along as you once may have been guided yourself by others in the club. The glory of activities takes on new life when recounted to others.
Participate – You are encouraged to take an active role in club activities whenever possible. Conventions, charity events, parties, etc. are all great ways to have fun and gain recognition within KAG.
Use Common Sense – People who are not in fandom often don’t understand the ways in which we carry on in our pursuit of fun. Don’t assault, insult, or point weapons (even toy ones) at them. Don’t expect them to be knowledgeable participants in the game.
Practice Tolerance – In fandom you will meet a great variety of personality types. Try to extend the tolerance you would wish extended to yourself. It’s not expected that you will get along perfectly with every person you meet, but civility should be extended to all.
Live Honorably – The dictionary defines honor as “honesty, fairness, or integrity in one’s beliefs and actions”. Accept personal responsibility for your actions. Be bound by your word.
Embrace Duty – The glory of KAG is members working together towards common goals and sharing the tasks necessary to achieve them. When you accept a task, see it through. If you can’t for any reason, let the appropriate people know in plenty of time so that arrangements can be made for someone else to complete it. Be someone your crew-mates can depend on.
Seek Glory – The dictionary defines glory as “high public esteem”. Honor, service and communication are the best keys to achieving the greatest glory in KAG.
The Structure of KAG
KAG is made up of a number of Military Units, Fleets, Combat, and Support Divisions.
The Fleets are the main body of KAG and are defined by geographic boundaries. The Supreme Commander is the leader of the Imperial Fleets, and each fleet has it’s own leader and chain of command. They are:
- Northern Storm Fleet – Western Canada (Manitoba, Saskatchewan, Alberta, British Columbia, Northwest Territories, Yukon, Nunavut)
- Crimson Knight Fleet – Central Canada (Ontario)
- Rising Sun Fleet – Eastern Canada (Quebec, New Brunswick, Nova Scotia, Prince Edward Island, Newfoundland and Labrador)
- Klin-Fire Fleet – Western United States (Alaska, Arizona, California, Colorado, Hawaii, Idaho, Montana, New Mexico, Nevada, Oregon, Utah, Washington, and Wyoming)
- Cold Terror Fleet – Central United States
- Cold Steel Quadrant – Indiana, Kentucky, Michigan, Ohio
- Cold Death Quadrant – Minnesota, Wisconsin, North Dakota, South Dakota, Iowa
- Cold Revenge Quadrant – Louisiana, Arkansas, Texas, Oklahoma
- Cold Blood Quadrant – Illinois, Missouri, Kansas, Nebraska
- Wild Frontier Quadrant – Maine, Vermont, Connecticut, New Hampshire, Rhode Island, Massachusetts
- Dark Vengeance Quadrant – New York, New Jersey, Pennsylvania, Delaware, West Virginia
- Dark Star Quadrant – Maryland, Washington DC, Virginia, North Carolina, South Carolina
- Phoenix Rising Quadrant – Tennessee, Georgia, Mississippi, Alabama, Florida
- Stealth Attack Squadron – Scotland
Members can belong to one or more specialized Combat Divisions, if desired, that bring together members with similar interests. These divisions have a leader, like fleets, but primarily use the Fleet chain of command. Some members serve on specialized ships, while the majority operate on Fleet Vessels . They are:
KAG has several Support Divisions that offer resources in various areas of interest. KAG members with applicable skills are free to offer their services in any of these areas, and likewise may draw as needed on the available resources of the Support Divisions. They are:
- Culture – Klingon customs, language, beliefs, etc.
- Logistics – Information, communication, and member services
- Quartermasters – Crafting of uniforms, props, etc.
Within the Support Divisions there are a number of sub-Divisions that cover many different aspects of Klingon fandom from online gaming to Klingon medicine. These groups are created and run much like ships, but are not limited to a specific geographical region.
Wolf-packs, Task Forces, Squadrons, Attack Groups are just a few of the names for alternative groupings, things outside the familiar, ‘official’ structure of the Fleets and Divisions of KAG. They spring up for different reasons; a specific task, a common interest, creative style.
Some eventually become incorporated into the official structure, others remain informal. This innovation is a function of KAG’s social and creative side rather than its military structure.
KAG grew from an informal collection of fans banding together to share a common interest, into the international club it is today. It is the camaraderie of a group of friends that spawns the morale that turns a conversation pit into a crew. These informal structures are a vital part of KAG’s tradition, avenues of fun and creativity.
A member’s first major rank increase traditionally comes at the time of completion of his first uniform. Subsequent rank increases are given as recognition of the member’s activity level and scope of service to the club. KAG awards promotions for continued active participation and achievement, never solely for length of membership. Promotion to rank is used in KAG as a symbol of recognition for activity, responsibility, and scope of service. It is not a license to issue orders.
A member can choose to use any rank they have earned, so Krenn HoD can continue to call himself Krenn la’ if it better suits his persona. A member cannot use a rank they have not been awarded when communicating with other KAG members, or when discussing KAG with the public. This restriction can be ignored while a member is portraying a canon character from the shows. This let’s Krenn say, “I am Chanceller Gowron, portrayed by Krenn la’ of the Klingon Assault Group”.
The ranks below are for KAG’s non-commissioned officers, those members who do not have a uniform. They proceed from Lance-Corporal through Sergeant-Major. These ranks may be granted by a Ship’s Commanding Officer, or, in the absence of one, may be granted by the Quadrant or Fleet Commander.
The ranks below are for KAG’s commissioned officers, those members who have created a uniform, or other appropriate outfit. Further ranks are gained by doing work for KAG. Contact your commanding officer to see what is available.
SoghHom (2nd Lieutenant/Lieutenant Junior Grade or IXL/Marine Lieutenant) – This rank is awarded when a member completes they uniform, or other outfit appropriate to their character. It is a Ship Commander’s prerogative to pass approval on the acceptability of a Warrior’s uniform. The rank of SoghHom is usually granted by the Ship’s Commanding Officer, but in the absence of one it may be granted by the Quadrant or Fleet Commander.
‘aj (Admiral) or Sa’ (General) – This rank is awarded to seasoned leaders within the club. They are warriors who have commanded Fleet and/or Divisions, and whose activities are consistently at the fleet and club-wide levels. The ranks of ‘aj and Sa’ are granted by the Leader of KAG with the consensual agreement of the Admiralty. Active members who hold the ranks of ‘aj and Sa’ serve on KAG’s Command Council whether or not they hold any command position.
Cadets in KAG are members that are under the age of eighteen. In many cases, these members act as auxiliaries on KAG vessels. Occasionally there is enough of a grouping of cadets that they are organized into a unit or ‘gunboat’.
Like all members, cadets in KAG are rewarded in various ways, the most common being rank. Cadet rankings mirror the rank system of their adult counterparts up to the rank of la’, save that cadet rank is always prefaced with the word mangHom (cadet).
The ranks below are for KAG’s cadets. These ranks may be granted by a Ship’s Commanding Officer, or, in the absence of one, may be granted by the Quadrant or Fleet Commander.
If a cadet leads a force of cadets, on a gunboat or attached to a Fleet ship, that cadet is given the title of “Captain of Cadets“. This is not a rank, nor does it give that cadet authority to issue orders to other cadets.
Among cadets, uniforms are not required to advance in cadet ranking,, although work and dedication to KAG will be required. A cadet who reaches the age of 18 and ‘graduates’ from the Cadet Corps at or above the ranking of mangHom la’Hom is awarded the honorific of veStay for successful completion of the Cadet Corps and for their work on behalf of KAG. If they have a uniform, they are also awarded the rank of SoghHom.
Most names are allowed, with the only restrictions being names deemed obscene or offensive, and the names of characters from the shows and movies (Gowron, Martok, Lursa, Betor, Grilka, Kahless, etc). If a name is deemed inappropriate the member will be asked for a replacement. If a name is offensive, it may be temporarily changed by a Logistics officer.
The customary method of address in English is to put the rank first, followed by the individual’s name, then the honorific followed by a dash and then the person’s House or Line name. Example: Lt. Cmdr. K’Rak vestai-Moghri
If you prefer to use the Klingon language, the most common method is to put the individual’s name first, followed by the rank, then a comma followed by the person’s House or Line name and then the word tuq meaning house, tribe, clan or ancestral unit. The honorific is optional in this method, but can be included before the house name. Examples: qraq la’Hom, moghrI’ tuq or qraq la’Hom, veStay, moghrI’ tuq.
(Note: The term ‘epetai’, while it is the honorific of a Thought Admiral, has also been used as a formal title for the Leader of a Family Line. It can be used in addressing or referring to a line leader, as in “K’ruel, Epetai of the House Kraghor”. When used in these situations, Epetai is always capitalized as it is a title, not an honorific and should not be used in the honorific spot of warrior’s full name in offical KAG documents. In tlhIngan Hol names, the title of joH lord, lady is added after the house name. To combine the both an honorific and Line leadership, we suggest writing names like this: Lt. Cmdr. K’Rak vestai Epetai of House Moghri, or qraq la’Hom, moghrI’ tuq juH.)
Positions in KAG are offices of responsibility… primarily the responsibility to communicate in a timely and regular way with the members beneath them in the Chain of Command. They involve real work and can be time consuming at higher levels.
Command position in KAG is not the same thing as rank, and it is not directly tied to rank. Although command positions are often filled by higher-ranking members, this is not always the case. There have been instances of someone with the rank of Sogh being assigned to the position of Quadrant Commanding Officer, and someone with the rank of la’ being assigned the position of Fleet Commanding Officer.
Positions in KAG have traditionally been filled by the out-going officeholder choosing a successor, usually after consulting with those above him in the Chain of Command, although there are occasional regional variations on this method throughout the club. However, failing to fulfill the responsibility of a position can lead to a replacement being assigned by a direct superior. KAG cannot grow when communication fails.
As with rank, these positions are not license to issue orders, they are offices of responsibility for the coordination of communications and activities throughout different levels of the club. Fulfilling the duties of these offices is a challenging endeavor. It can be time consuming and a lot of work.
Ship’s Commanding Officer (CO, also sometimes called ‘ship’s captain’) –
- Is responsive to the needs and desires of their crew, communicates with them, and gives direction and inspiration to the ship as a whole.
- Helps new ship members find information.
- Makes sure members of their ship know and understand the five rules of KAG.
- Promotes deserving members of their ship when they are of sufficient rank to do so, and makes recommendations for promotions beyond their own level of authority.
- Mediates any club-related disputes that may arise between members of their ship.
- May appoint a deputy, known as the Ship’s Executive Officer (XO), to assist them.
Quadrant Commander (QC) –
- Connects new members with local ships and maintains communication with members without ships.
- Facilitates and encourages the creation of new ships.
- Communicates with the ships in their quadrant on a regular and consistent basis.
- Fosters communication and coordination of common activities between the ships in their quadrant, and mediates any disputes that may arise between them.
- Keeps their Fleet CO informed of matters in his quadrant and makes recommendations for any promotions that are beyond his level of authority.
- May appoint a Deputy Quadrant Commander (DQC) to assist them.
Fleet Commander (FC) –
- Gives direction to the Fleet overall.
- Communicates with the Fleet’s QCs on a regular and consistent basis.
- Facilitates communication between Quadrants.
- Approves promotions within the fleet, and makes recommendations for promotions that are beyond their level of authority.
- Maintains communications with the CO’s of KAG’s other Fleet and Divisional Leaders on matters of club-wide importance.
- May appoint a Deputy Fleet Commander (DFC) to assist them.
Division Commander (DC) –
- Directs national/international operation in one of KAG’s Combat or Support Divisions
- Communicates on a regular and consistent basis with TA and FCs to facilitate the mission of the Division
- Makes recommendations for promotions which are beyond their level of authority.
- Maintains Divisional information sources and divisional resource
- May appoint a Deputy Division Commander (DDC) to assist them.
Supreme Commander (SC) –
- Gives direction to the club overall
- Communicates with all levels of the club
- Facilitates communication and forges consensus from the diverse opinions of KAG’s Council
- Upholds the traditions of KAG
In cases where a Fleet or Division is not divided into Quadrants, the Fleet Commander or Division Commander performs the duties of both a Quad Commander and a Fleet Commander.
Chain of Command
A Chain of Command (CoC) is a structured order of individuals who oversee different levels of responsibility. With each stage of the CoC comes a level of accountability. Information flowing up and down the chain of command insures that everyone in the club is informed of what’s happening.
In cases where you need information, or have information, the place to start is at the level of the CoC directly above or below you. Courtesy-copying others further away from you in the CoC is also acceptable, but the CoC is not being effectively used if someone in it is bypassed.
The positions listed above are used to build the different levels of the CoC.
A member of KAG who is not yet affiliated with a ship. They are accountable to their Quadrant, Fleet, and Division CO.
A member affiliated with a ship. They are accountable to their ship’s commanding officer (CO).
Ship Commander (CO)
The officer in charge of ship command. Ship commanders are accountable to the Quadrant Commander of the quadrant in which they are located, or Fleet Commander if their Fleet does not contain Quadrants. Ship Commanders are responsible to maintain communication with the members of their ship.